void GetAxis() { // Get state of Controller with port number : 0 rudder = s3DRudderManager.Instance.GetRudder(IndexRudder); if (UseCurve) { axis = rudder.GetAxisWithCurve(ModeAxis, curves); } else { axis = rudder.GetAxis(ModeAxis); } // Get the direction of Controller and multiply by deltatime and speed if (CanMove) { if (Move3D) { translation = Vector3.Scale(rudder.GetAxis3D(axis), SpeedTranslation * Time.deltaTime); } else { translation.x = axis.GetXAxis() * SpeedTranslation.x * Time.deltaTime; translation.z = axis.GetYAxis() * SpeedTranslation.z * Time.deltaTime; } } if (CanRotate) { rotation *= Quaternion.AngleAxis(axis.GetZRotation() * SpeedRotation * Time.deltaTime, Vector3.up); } }