Esempio n. 1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        Robot robot = other.gameObject.GetComponent <Robot>();

        //Trigger if the object is the player controlled robot
        if (robot != null && robot.IsControlledCharacter())
        {
            robotToWake.Activate(true);
            //global.currentRobot = ; //TODO: Do we want to switch to the new robot automaticaly?
        }
    }
Esempio n. 2
0
        static async Task Main(string[] args)
        {
            using var loggerFactory = LoggerFactory.Create(opts => opts.AddConsole().SetMinimumLevel(LogLevel.Information));
            var portName = SerialPort.GetPortNames().FirstOrDefault();

            using var port = new SerialPort(portName, 115200);
            port.Open();
            using var dispatcher = new OIDispatcher(port, loggerFactory.CreateLogger <OIDispatcher>());
            var sensorReader = new SensorReader(dispatcher, loggerFactory.CreateLogger <SensorReader>());
            var ioSensor     = new OISensor(sensorReader);
            var robot        = new Robot(dispatcher, ioSensor, loggerFactory.CreateLogger <Robot>());

            await robot.Reset();

            Console.WriteLine($"IO Mode: {robot.CurrentMode}");
            await robot.Start();

            Console.WriteLine($"IO Mode: {robot.CurrentMode}");
            await robot.Activate();

            Console.WriteLine($"IO Mode: {robot.CurrentMode}");
            await robot.Stop();
        }