Esempio n. 1
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        public void Can_Run_A_Robot_Through_A_Game_And_Get_A_Score()
        {
            IDictionary <Situation, RobotAction> moveStrategy = StrategyGenerator.Random();
            Scorer scorer = new Scorer();
            Robot  robot  = new Robot(moveStrategy, scorer);
            Board  board  = new Board(10, 10);

            var litterer = new BoardLitterer(0.5);

            litterer.Litter(board);


            board.AddElement(robot, new Point(0, 0));

            const int numberOfTurns = 200;

            for (int i = 0; i < numberOfTurns; i++)
            {
                robot.Act(board);
            }

            int score = robot._scorer.Score;

            Debug.Print("Score is: {0}", score);
        }
Esempio n. 2
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        public void Robbie_Can_Hit_Wall()
        {
            IDictionary <Situation, RobotAction> moveNorthStrategy = GetSimpleStrategy(RobotAction.MoveNorth);
            Robot robbie     = new Robot(moveNorthStrategy);
            Board board      = new Board(10, 10);
            Point initialPos = new Point(0, 0);

            board.AddElement(robbie, initialPos);

            robbie.Act(board);

            Assert.IsTrue(board.Contents(initialPos).Contains(robbie));
        }
Esempio n. 3
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        public void Robot_Can_Move()
        {
            IDictionary <Situation, RobotAction> alwaysMoveSouthStrategy = GetSimpleStrategy(RobotAction.MoveSouth);
            Robot robbie     = new Robot(alwaysMoveSouthStrategy);
            Board board      = new Board(10, 10);
            Point initialPos = new Point(0, 0);

            board.AddElement(robbie, initialPos);
            robbie.Act(board);

            Assert.IsFalse(board.Contents(initialPos).Contains(robbie));
            Assert.IsTrue(board.Contents(initialPos + new Point(1, 0)).Contains(robbie));
        }
Esempio n. 4
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        public void Robbie_Can_Do_Nothing()
        {
            IDictionary <Situation, RobotAction> stayPutStrategy = GetSimpleStrategy(RobotAction.StayPut);
            Robot robbie     = new Robot(stayPutStrategy);
            Board board      = new Board(10, 10);
            Point initialPos = new Point(0, 0);

            board.AddElement(robbie, initialPos);
            Assert.IsTrue(board.Contents(initialPos).Contains(robbie));

            robbie.Act(board);

            Assert.IsTrue(board.Contents(initialPos).Contains(robbie));
        }
Esempio n. 5
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        public void Robbie_Can_Fail_To_Pickup_Rubbish()
        {
            IDictionary <Situation, RobotAction> pickupStrategy = GetSimpleStrategy(RobotAction.PickUpCan);
            Robot robbie     = new Robot(pickupStrategy);
            Board board      = new Board(10, 10);
            Point initialPos = new Point(0, 0);

            board.AddElement(robbie, initialPos);
            Assert.IsTrue(board.Contents(initialPos).Contains(robbie));

            robbie.Act(board);

            Assert.IsTrue(board.Contents(initialPos).Contains(robbie));
        }