// Načte scénu s generátorem mapy (scéna s postavou je načtena) a odnačte scénu s výběrem úrovní IEnumerator LoadMazeAsync(string locationSceneName, MazeSettingsSO mazeSettings) { _loading = true; _loadingScreen.ShowLoadingScreen(); Player.SetActive(false); CurrentHubManager = null; CurrentMazeManager = null; AsyncOperation locationSceneLoadingTask = SceneManager.LoadSceneAsync(locationSceneName, LoadSceneMode.Additive); while (!locationSceneLoadingTask.isDone) { yield return(null); } SceneManager.SetActiveScene(SceneManager.GetSceneByName(locationSceneName)); while (CurrentMazeManager == null) { yield return(null); } string message = CurrentMazeManager.CreateMaze(mazeSettings); QuestUI.QueueMessage(message); CurrentHubManager = null; UnloadScene(HUB_SCENE_NAME); Player.SetActive(true); _loading = false; _loadingScreen.HideLoadingScreen(); }