void AssignQuest() { questName = "Heavy Soldire Slayer"; questDescription = "<color=#6c6250ff>" + 0 + "</color>/ " + 1 + " Heavy Soldire Killed"; experienceAmountReward = 100; // Reward item.... Debug.Log("Starting quest: " + questName); QuestUI questUI = (QuestUI)FindObjectOfType(typeof(QuestUI)); questUI.PopulateQuestUI(questName, questDescription); goals.Clear(); goals.Add(new KillGoal(this, EnemyType.HeavySoldire, "Kill 1 soldire", false, 0, 1)); goals.ForEach(g => g.Init()); }