Esempio n. 1
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    private void GameOverParty()
    {
        Countdown.onComplete -= GameOverParty;
        start = false;
        feedbackParticleSystem.Stop();

        pointsManager.onFinishLeveling += () => OreSpawnManager.Upgrade(Quality.QualityGrade.Mystic);
        pointsManager.DoEndGameTransitionParty();

        ShowUIButtonsParty();
    }
Esempio n. 2
0
    private void GameOverParty()
    {
        StopCoroutine(CalculateSwipes(false));
        Countdown.onComplete -= GameOverParty;
        gameOver              = true;

        pointsManager.onFinishLeveling += () => GemSpawnManager.UpgradeGem(Quality.QualityGrade.Mystic);
        pointsManager.DoEndGameTransitionParty();

        ShowUIButtonsParty();
    }
Esempio n. 3
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    private void GameOverParty()
    {
        Countdown.onComplete -= GameOverParty;
        start = false;

        PointsManager.onFinishLeveling += () => GemSpawnManager.UpgradeGem(Quality.QualityGrade.Mystic);
        PointsManager.DoEndGameTransitionParty();

        foreach (NewCutPoint cut in activeCuts)
        {
            Destroy(cut.gameObject);
        }

        ShowUIButtonsParty();
    }
Esempio n. 4
0
    private void GameOverParty()
    {
        Countdown.onComplete -= GameOverParty;

        PointsManager.onFinishLeveling += () => brickSpawnmanager.Upgrade(Quality.QualityGrade.Mystic);
        PointsManager.DoEndGameTransitionParty();

        FollowSphere.SetActive(false);
        _currentRuneSprite.SetActive(false);
        ResetOptimalPoints();

        ShowUIButtonsParty();
        _dataBase.HideUI();
        _canTrace = false;
    }