private void Win() { _victoryScreen.SetActive(true); _buttons.SetActive(false); _pauseIsActive = true; _finalScoreVText.text = "Puntos: " + pointsManager.GetScore().ToString(); _DifficultyVText.text = gameManager.getDifficultyLevel(); if (_difficulty == "Infinite") { gameManager.UploadScore(pointsManager.GetScore(), "AAA"); } }