public void AttemptBuyBanana()
    {
        PlayerInventory playerInventory = PlayerInventory.instance;

        if (playerInventory.GetMoney() < bananaPrice)
        {
            return;                                           // Cancels purchase because too poor
        }
        playerInventory.AddBanana();
        playerInventory.SubtractMoney(bananaPrice);

        if (purchaseNeutralSFX)
        {
            purchaseNeutralSFX.Play();
        }
    }