/// <summary> /// Equip item in inventory. /// </summary> /// <param name="item"> Item is picked in Inventory.</param> /// <returns></returns> public bool AddToEquip(ItemResource item, Action reloadData = null) { var equipSlot = GetSlot(item); if (equipSlot == null) { return(false); } if (equipSlot.itemResource != null) { playerInventory.RemoveEquipmentItem(currentCharacter.characterId, equipSlot.itemResource); playerInventory.AddItem(equipSlot.itemResource); } equipSlot.SetupItem(item); playerInventory.AddEquipmentItem(currentCharacter.characterId, equipSlot.itemResource); playerInventory.RemoveItem(equipSlot.itemResource); // reload data in Inventory reloadData?.Invoke(); return(true); }