Esempio n. 1
0
        public bool AssignPlayerReferencesToPlayers(Guid player1ReferenceId, Guid player2ReferenceId)
        {
            bool matchHasNotBegun = GetPlayState() == PlayStateEnum.NotBegun;

            if (matchHasNotBegun)
            {
                bool anyPlayerReferenceIsInvalid = player1ReferenceId == Guid.Empty || player2ReferenceId == Guid.Empty;
                bool bothPlayerReferencesDiffer  = anyPlayerReferenceIsInvalid || player1ReferenceId != player2ReferenceId;

                if (bothPlayerReferencesDiffer)
                {
                    Player1.AssignPlayerReference(player1ReferenceId);
                    Player2.AssignPlayerReference(player2ReferenceId);

                    return(true);
                }
            }

            return(false);
        }
Esempio n. 2
0
        public bool AssignPlayerReferenceToFirstAvailablePlayer(Guid playerReferenceId)
        {
            bool matchHasNotBegun       = GetPlayState() == PlayStateEnum.NotBegun;
            bool playerReferenceIsValid = playerReferenceId != Guid.Empty;

            if (matchHasNotBegun && playerReferenceIsValid)
            {
                bool firstPlayerHasNoPlayerReference = Player1.PlayerReferenceId == Guid.Empty;
                if (firstPlayerHasNoPlayerReference)
                {
                    Player1.AssignPlayerReference(playerReferenceId);
                    return(true);
                }

                bool secondPlayerHasNoPlayerReference = Player2.PlayerReferenceId == Guid.Empty;
                if (secondPlayerHasNoPlayerReference)
                {
                    Player2.AssignPlayerReference(playerReferenceId);
                    return(true);
                }
            }

            return(false);
        }