Esempio n. 1
0
    // Damages a random unit in the party
    public void TakeDamage(PartyMember attacker, bool damagesFocus = false)
    {
        List <int> validTargets = new List <int>();

        for (int i = 0; i < party.Count; ++i)
        {
            if (PartyMember.Interacts(attacker, party[i]))
            {
                validTargets.Add(i);
            }
        }

        if (validTargets.Count == 0)
        {
            return;
        }

        int targetedUnit = validTargets[Random.Range(0, validTargets.Count)];

        if (damagesFocus)
        {
            party[targetedUnit].focus -= 1;
        }
        else
        {
            party[targetedUnit].health -= 1;
            // This needs to be much more complicated
            if (OneDown() && GetComponent <PlayerMover>())
            {
                Instantiate(corpse, transform.position, Quaternion.identity);
                GetComponentInChildren <SpriteRenderer>().enabled = false;
                enabled = false;

                TransitionFader.instance.Transition("");
            }
            if (AllDown() && GetComponent <AutoMover>())
            {
                Instantiate(corpse, transform.position, Quaternion.identity);
                DestroyImmediate(gameObject);
            }
        }

        // indicator.SetColor(health);
    }