public void DeselectItem(bool returnToInventory = true) { PartyMember member = partyPanel.LookUpSelectedPartyMember(); HashSet <Item> playerItems = new HashSet <Item>(); List <Item> items = new List <Item>(); if (member != null) { foreach (Item item in member.GetEquipment()) { items.Add(item); } playerItems = FindObjectOfType <CraftingInventory>().playerItems; } if (selectedItem != null && IsAnItemSelected()) { Inventory inventoryToUse = PerformSelectCorrectInventory(selectedItem.item); if (returnToInventory && !items.Contains(selectedItem.item)) { inventoryToUse.GiveItem(selectedItem.item.id); } selectedItem.DirectlyNullifyItem(); } }
public void PutItemBackBeforeSave() { PartyMember member = partyPanel.LookUpSelectedPartyMember(); if (IsAnItemSelected()) { GiveItem(selectedItem.item); if (member != null) { int i = 0; foreach (Item item in member.GetEquipment()) { if (item != null && item == selectedItem.item) { member.equipment[i] = null; break; } i++; } } } selectedItem.DirectlyNullifyItem(); }