/// <summary> /// Equips a gear item to the activePartyMember /// </summary> /// <param name="id"> ItemDisplay </param> /// <param name="subType"> Subtype of gear (weapon, secondary, armour) </param> public void EquipGear(ItemDisplay id, string subType) { activePartyMember.EquipGear(id.displayedGear, id.subType); // need to figure out if itemDisplay's item should be private }