/**********************************************************************************/
    // обновляем маркер
    //
    /**********************************************************************************/
    private void UpdateMarker()
    {
        if (m_currentStamina <= 0)
        {
            return;
        }

        // выставляем количество очков сопротивляемости
        if (Stamina.Length < m_currentStamina)
        {
            m_renderer.sprite = Invulnerable;
        }
        else
        {
            m_renderer.sprite = Stamina[m_currentStamina - 1];
        }

        // устанавливаем цвет
        switch (m_owner)
        {
        case PLAYER.PL1:
            m_renderer.color = Pl1Color;
            break;

        case PLAYER.PL2:
            m_renderer.color = Pl2Color;
            break;

        case PLAYER.NEUTRAL:
            m_renderer.color = NeutralColor;
            break;

        default:
            Debug.LogError("We cant set owner: " + m_owner.ToString());
            break;
        }
    }
Esempio n. 2
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 public void UpdateText(PLAYER currentPlayer)
 {
     text.text = turnTxt + currentPlayer.ToString();
 }