/**********************************************************************************/ // обновляем маркер // /**********************************************************************************/ private void UpdateMarker() { if (m_currentStamina <= 0) { return; } // выставляем количество очков сопротивляемости if (Stamina.Length < m_currentStamina) { m_renderer.sprite = Invulnerable; } else { m_renderer.sprite = Stamina[m_currentStamina - 1]; } // устанавливаем цвет switch (m_owner) { case PLAYER.PL1: m_renderer.color = Pl1Color; break; case PLAYER.PL2: m_renderer.color = Pl2Color; break; case PLAYER.NEUTRAL: m_renderer.color = NeutralColor; break; default: Debug.LogError("We cant set owner: " + m_owner.ToString()); break; } }
public void UpdateText(PLAYER currentPlayer) { text.text = turnTxt + currentPlayer.ToString(); }