Esempio n. 1
0
    private void PlayGameOverAnimation(Transform d)
    {
        StopAllCoroutines();

        soundManager.PlaySoundFail();
        isGameOver = true;

        //canvasManager.ButtonLogic ();

        jumpTweener.Kill();

        sequence.Kill();

        sequenceDOT.Kill();

        sequenceDOT = null;

        guyAnim.StopAll();

        Vector3 targetPosition = new Vector3(PLAYER.position.x, PLAYER.position.y, Camera.main.transform.position.z);

        canvasManager.music.DOPitch(-1, 1f)
        .OnComplete(() => {
            canvasManager.music.DOPitch(1, 1f);
        });

        Camera.main.transform.DOShakePosition(0.3f, new Vector3(1, 1, 0), 10, 90, false)
        .OnComplete(() => {
            DOVirtual.Float(cameraSize, 5f, 0.3f, (float size) => {
                Camera.main.orthographicSize = size;
            });

            Camera.main.transform.DOMove(targetPosition, 0.3f)
            .OnComplete(() => {
                PLAYER.DOLocalMoveY(floorPosition, 0.3f, false)
                .OnUpdate(() => {
                    Camera.main.transform.position = new Vector3(PLAYER.position.x, PLAYER.position.y, Camera.main.transform.position.z);
                })
                .OnComplete(() => {
                    Camera.main.transform.position = new Vector3(PLAYER.position.x, PLAYER.position.y, Camera.main.transform.position.z);
                });

                PLAYER.DOLocalRotate(new Vector3(0, 0, 180), 0.3f)
                .OnComplete(() => {
                    DOVirtual.DelayedCall(0.3f, () => {
                        guyAnim.DoWalk();

                        DOVirtual.DelayedCall(0.5f, () => {
                            guyAnim.StopAll();
                            spriteDotGameOverZoom.transform.DOScale(Vector3.one * 10, 1)
                            .OnComplete(() => {
                                canvasManager.AnimationCameraGameOver(d.position);
                            });
                        });
                    });
                });
            });
        });
    }