static void CastE(Obj_AI_Hero target) { if (!E.IsReady() || target == null || !target.IsValidTarget()) { return; } bool Catched = IsPulling().Item1; Obj_AI_Hero CatchedQtarget = IsPulling().Item2; if (!Catched && qTimer == 0) { if (Player.Distance(target.Position) <= E.Range) { if (Player.HpPercents() < 20 && target.HpPercents() > 20) { Push(target); } else { Pull(target); } } } else if (Catched && CatchedQtarget != null) { if (Environment.TickCount > qTimer - 200 && Player.Distance(CatchedQtarget.Position) <= E.Range) { Pull(CatchedQtarget); } } }
static void CastE(Obj_AI_Hero target) { if (!E.IsReady() || target == null || !target.IsValidTarget()) return; bool Catched = IsPulling().Item1; Obj_AI_Hero CatchedQtarget = IsPulling().Item2; if (!Catched && qTimer == 0) { if (Player.Distance(target.Position) <= E.Range) { if (Player.HpPercents() < 20 && target.HpPercents() > 20) { Push(target); } else { Pull(target); } } } else if (Catched && CatchedQtarget != null) { if (Environment.TickCount > qTimer - 200 && Player.Distance(CatchedQtarget.Position) <= E.Range) { Pull(CatchedQtarget); } } }