Esempio n. 1
0
        /// <summary>
        ///     Gets the spell damage.
        /// </summary>
        /// <param name="source">The source.</param>
        /// <param name="target">The target.</param>
        /// <param name="spellSlot">The spell slot.</param>
        /// <param name="stage">The stage.</param>
        /// <returns>System.Double.</returns>
        public static double GetSpellDamage(
            this Obj_AI_Hero source,
            Obj_AI_Base target,
            SpellSlot spellSlot,
            DamageStage stage = DamageStage.Default)
        {
            if (source == null || !source.IsValid || target == null || !target.IsValid)
            {
                return(0);
            }

            if (!DamageLibrary.Damages.TryGetValue(source.ChampionName, out ChampionDamage value))
            {
                return(0);
            }

            var spellData = value.GetSlot(spellSlot)?.FirstOrDefault(e => e.Stage == stage)?.SpellData;

            if (spellData == null)
            {
                return(0);
            }

            var spellLevel =
                source.SpellBook.GetSpell(spellData.ScaleSlot != SpellSlot.Unknown ? spellData.ScaleSlot : spellSlot).Level;

            if (spellLevel == 0)
            {
                return(0);
            }

            var alreadyAdd1 = false;

            var targetHero   = target as Obj_AI_Hero;
            var targetMinion = target as Obj_AI_Minion;

            var dmgBase    = 0d;
            var dmgBonus   = 0d;
            var dmgPassive = 0d;
            var dmgReduce  = 1d;

            if (spellData.DamagesPerLvl?.Count > 0)
            {
                dmgBase = spellData.DamagesPerLvl[Math.Min(source.Level - 1, spellData.DamagesPerLvl.Count - 1)];
            }
            else if (spellData.Damages?.Count > 0)
            {
                dmgBase = spellData.Damages[Math.Min(spellLevel - 1, spellData.Damages.Count - 1)];

                if (!string.IsNullOrEmpty(spellData.ScalingBuff))
                {
                    var buffCount = (spellData.ScalingBuffTarget == DamageScalingTarget.Source ? source : target)
                                    .GetRealBuffCount(spellData.ScalingBuff);

                    dmgBase = buffCount > 0 ? dmgBase * (buffCount + spellData.ScalingBuffOffset) : 0;
                }
            }

            if (dmgBase > 0)
            {
                if (targetMinion != null && spellData.BonusDamageOnMinion?.Count > 0)
                {
                    dmgBase += spellData.BonusDamageOnMinion[Math.Min(
                                                                 spellLevel - 1,
                                                                 spellData.BonusDamageOnMinion.Count - 1)];
                }

                if (spellData.IsApplyOnHit || spellData.IsModifiedDamage ||
                    spellData.SpellEffectType == SpellEffectType.Single)
                {
                    alreadyAdd1 = true;
                }

                dmgBase = source.CalculateDamage(target, spellData.DamageType, dmgBase);
            }

            if (spellData.BonusDamages?.Count > 0)
            {
                foreach (var bonusDmg in spellData.BonusDamages)
                {
                    var dmg = source.GetBonusSpellDamage(target, bonusDmg, spellLevel - 1);

                    if (dmg <= 0)
                    {
                        continue;
                    }

                    if (!alreadyAdd1 && (spellData.IsModifiedDamage ||
                                         spellData.SpellEffectType == SpellEffectType.Single))
                    {
                        alreadyAdd1 = true;
                    }

                    dmgBonus += source.CalculateDamage(target, bonusDmg.DamageType, dmg);
                }
            }

            var totalDamage = dmgBase + dmgBonus;

            if (totalDamage > 0)
            {
                if (spellData.ScalePerCritPercent > 0)
                {
                    totalDamage *= source.Crit * 100 * spellData.ScalePerCritPercent;
                }

                if (spellData.ScalePerTargetMissHealth > 0)
                {
                    totalDamage *= (target.MaxHealth - target.Health) / target.MaxHealth
                                   * spellData.ScalePerTargetMissHealth + 1;
                }

                if (target is Obj_AI_Minion && spellData.MaxDamageOnMinion?.Count > 0)
                {
                    totalDamage = Math.Min(
                        totalDamage,
                        spellData.MaxDamageOnMinion[Math.Min(spellLevel - 1, spellData.MaxDamageOnMinion.Count - 1)]);
                }

                if (spellData.IsApplyOnHit || spellData.IsModifiedDamage)
                {
                    var itemDamage = DamageItems.ComputeItemDamages(source, target);
                    dmgPassive += itemDamage.PhysicalDamage + itemDamage.MagicalDamage;
                }

                var sorcery = source.GetFerocityPage(MasteryId.Ferocity.Sorcery);
                if (sorcery != null && source.IsUsingMastery(sorcery))
                {
                    totalDamage *= 1 + new[] { 0.4, 0.8, 1.2, 1.6, 2 }[sorcery.Points - 1] / 100;
                }

                if (spellData.IsModifiedDamage)
                {
                    if (targetHero != null &&
                        targetHero.HasItem(ItemId.NinjaTabi))
                    {
                        dmgReduce *= 0.9;
                    }
                }
            }

            if (spellData.IsApplyOnHit || spellData.IsModifiedDamage)
            {
                dmgPassive += source.GetPassiveFlatMod(target);
            }

            if (source.ChampionName == "Sejuani" &&
                target.HasBuff("sejuanistun"))
            {
                switch (target.Type)
                {
                case GameObjectType.obj_AI_Hero:
                    if (source.Level < 7)
                    {
                        dmgPassive += 0.1 * target.MaxHealth;
                    }
                    else if (source.Level < 14)
                    {
                        dmgPassive += 0.15 * target.MaxHealth;
                    }
                    else
                    {
                        dmgPassive += 0.2 * target.MaxHealth;
                    }
                    break;

                case GameObjectType.obj_AI_Minion:
                    dmgPassive += 400;
                    break;
                }
            }

            return(Math.Max(Math.Floor(totalDamage * dmgReduce + dmgPassive), 0));
        }