Esempio n. 1
0
 void EndGame()
 {
     isPlaying = false;
     mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
 }
Esempio n. 2
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    void EndGame()
    {
        //faucet.AnimationState.Complete -= EndGame;

        mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
    }
Esempio n. 3
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 void EndGame()
 {
     isPotOn = false;
     GameSound.gameSound.StopSFX();
     mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
 }
Esempio n. 4
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 void EndGame()
 {
     mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
 }
Esempio n. 5
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 void EndGame(Spine.TrackEntry entry)
 {
     faucetSkeleton.AnimationState.Complete -= EndGame;
     mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
 }