Beispiel #1
0
 void EndGame()
 {
     isPlaying = false;
     mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
 }
Beispiel #2
0
    void EndGame()
    {
        //faucet.AnimationState.Complete -= EndGame;

        mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
    }
Beispiel #3
0
 void EndGame()
 {
     isPotOn = false;
     GameSound.gameSound.StopSFX();
     mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
 }
Beispiel #4
0
 void EndGame()
 {
     mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
 }
Beispiel #5
0
 void EndGame(Spine.TrackEntry entry)
 {
     faucetSkeleton.AnimationState.Complete -= EndGame;
     mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress()));
 }