void Start() { Time.timeScale = 1; input = GameObject.Find("InputManager").GetComponent <InputManager>(); audiocontrol = GameObject.Find("Audio").GetComponent <AudioControl>(); menu = GetComponent <MenuControl>(); menu.HideOverlay(); }
void Play() { Time.timeScale = 1; if (!inputWasDisabled) { input.Disable(0.2f); } inputWasDisabled = false; audiocontrol.SetMultiplier(100); menu.HideOverlay(); HUD.SetActive(true); }
void Start() { menu = GetComponent <MenuControl>(); menu.HideOverlay(); }