public static int StopCoroutine(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.Collections.IEnumerator arg1 = (System.Collections.IEnumerator)LuaCallback.ToObject(L, 2); arg0.StopCoroutine(arg1); return(0); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); UnityEngine.Coroutine arg1 = (UnityEngine.Coroutine)LuaCallback.ToObject(L, 2); arg0.StopCoroutine(arg1); return(0); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); arg0.StopCoroutine(arg1); return(0); } return(0); }
public static int StartCoroutine(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); UnityEngine.Coroutine res = arg0.StartCoroutine(arg1); LuaCallback.PushObject(L, res); return(1); } if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); System.Object arg2 = (System.Object)LuaCallback.ToObject(L, 3); UnityEngine.Coroutine res = arg0.StartCoroutine(arg1, arg2); LuaCallback.PushObject(L, res); return(1); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.Collections.IEnumerator arg1 = (System.Collections.IEnumerator)LuaCallback.ToObject(L, 2); UnityEngine.Coroutine res = arg0.StartCoroutine(arg1); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int set_hideFlags(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.HideFlags arg1 = (UnityEngine.HideFlags)LuaCallback.ToNumber(L, 3); arg0.hideFlags = arg1; return(0); } return(0); }
public static int get_hideFlags(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.HideFlags res = arg0.hideFlags; LuaCallback.PushNumber(L, (double)res); return(1); } return(0); }
public static int set_localRotation(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector4(L, 3)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Quaternion arg1 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); arg0.localRotation = arg1; return(0); } return(0); }
public static int set_runInEditMode(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsBool(L, 3)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.Boolean arg1 = (System.Boolean)LuaCallback.ToBool(L, 3); arg0.runInEditMode = arg1; return(0); } return(0); }
public static int set_hasChanged(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsBool(L, 3)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Boolean arg1 = (System.Boolean)LuaCallback.ToBool(L, 3); arg0.hasChanged = arg1; return(0); } return(0); }
public static int get_isActiveAndEnabled(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1); System.Boolean res = arg0.isActiveAndEnabled; LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int set_enabled(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsBool(L, 3)) { UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1); System.Boolean arg1 = (System.Boolean)LuaCallback.ToBool(L, 3); arg0.enabled = arg1; return(0); } return(0); }
public static int get_hasChanged(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Boolean res = arg0.hasChanged; LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int get_hierarchyCount(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 res = arg0.hierarchyCount; LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int get_lossyScale(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 res = arg0.lossyScale; LuaCallback.PushVector(L, res); return(1); } return(0); }
public static int get_root(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Transform res = arg0.root; LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int get_localToWorldMatrix(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Matrix4x4 res = arg0.localToWorldMatrix; LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int set_localScale(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 3)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 3); arg0.localScale = arg1; return(0); } return(0); }
public static int set_parent(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 3)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 3); arg0.parent = arg1; return(0); } return(0); }
public static int set_hierarchyCapacity(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 3)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 arg1 = (System.Int32)LuaCallback.ToNumber(L, 3); arg0.hierarchyCapacity = arg1; return(0); } return(0); }
public static int get_tag(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String res = arg0.tag; LuaCallback.PushString(L, res); return(1); } return(0); }
public static int set_tag(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 3)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 3); arg0.tag = arg1; return(0); } return(0); }
public static int get_gameObject(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); UnityEngine.GameObject res = arg0.gameObject; LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int get_transform(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); UnityEngine.Transform res = arg0.transform; LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int get_localRotation(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Quaternion res = arg0.localRotation; LuaCallback.PushVector(L, res); return(1); } return(0); }
public static int get_runInEditMode(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.Boolean res = arg0.runInEditMode; LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int GetHashCode(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.Int32 res = arg0.GetHashCode(); LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int DetachChildren(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); arg0.DetachChildren(); return(0); } return(0); }
public static int StopAllCoroutines(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); arg0.StopAllCoroutines(); return(0); } return(0); }
public static int print(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { System.Object arg0 = (System.Object)LuaCallback.ToObject(L, 1); UnityEngine.MonoBehaviour.print(arg0); return(0); } return(0); }
public static int GetSiblingIndex(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 res = arg0.GetSiblingIndex(); LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int SetAsLastSibling(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); arg0.SetAsLastSibling(); return(0); } return(0); }
public static int GetEnumerator(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Collections.IEnumerator res = arg0.GetEnumerator(); LuaCallback.PushObject(L, res); return(1); } return(0); }