Esempio n. 1
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    public static int StopCoroutine(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.MonoBehaviour      arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.Collections.IEnumerator arg1 = (System.Collections.IEnumerator)LuaCallback.ToObject(L, 2);
            arg0.StopCoroutine(arg1);

            return(0);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            UnityEngine.Coroutine     arg1 = (UnityEngine.Coroutine)LuaCallback.ToObject(L, 2);
            arg0.StopCoroutine(arg1);

            return(0);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            arg0.StopCoroutine(arg1);

            return(0);
        }
        return(0);
    }
Esempio n. 2
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    public static int StartCoroutine(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            UnityEngine.Coroutine     res  = arg0.StartCoroutine(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Object             arg2 = (System.Object)LuaCallback.ToObject(L, 3);
            UnityEngine.Coroutine     res  = arg0.StartCoroutine(arg1, arg2);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.MonoBehaviour      arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.Collections.IEnumerator arg1 = (System.Collections.IEnumerator)LuaCallback.ToObject(L, 2);
            UnityEngine.Coroutine          res  = arg0.StartCoroutine(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 3
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 public static int set_hideFlags(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 3))
     {
         UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
         UnityEngine.HideFlags arg1 = (UnityEngine.HideFlags)LuaCallback.ToNumber(L, 3);
         arg0.hideFlags = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 4
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 public static int get_hideFlags(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
         UnityEngine.HideFlags res  = arg0.hideFlags;
         LuaCallback.PushNumber(L, (double)res);
         return(1);
     }
     return(0);
 }
Esempio n. 5
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 public static int set_localRotation(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector4(L, 3))
     {
         UnityEngine.Transform  arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Quaternion arg1 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3);
         arg0.localRotation = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 6
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 public static int set_runInEditMode(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsBool(L, 3))
     {
         UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
         System.Boolean            arg1 = (System.Boolean)LuaCallback.ToBool(L, 3);
         arg0.runInEditMode = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 7
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 public static int set_hasChanged(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsBool(L, 3))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         System.Boolean        arg1 = (System.Boolean)LuaCallback.ToBool(L, 3);
         arg0.hasChanged = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 8
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 public static int get_isActiveAndEnabled(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1);
         System.Boolean        res  = arg0.isActiveAndEnabled;
         LuaCallback.PushBool(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 9
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 public static int set_enabled(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsBool(L, 3))
     {
         UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1);
         System.Boolean        arg1 = (System.Boolean)LuaCallback.ToBool(L, 3);
         arg0.enabled = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 10
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 public static int get_hasChanged(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         System.Boolean        res  = arg0.hasChanged;
         LuaCallback.PushBool(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 11
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 public static int get_hierarchyCount(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         System.Int32          res  = arg0.hierarchyCount;
         LuaCallback.PushNumber(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 12
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 public static int get_lossyScale(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Vector3   res  = arg0.lossyScale;
         LuaCallback.PushVector(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 13
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 public static int get_root(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Transform res  = arg0.root;
         LuaCallback.PushObject(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 14
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 public static int get_localToWorldMatrix(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Matrix4x4 res  = arg0.localToWorldMatrix;
         LuaCallback.PushObject(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 15
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 public static int set_localScale(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 3))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Vector3   arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 3);
         arg0.localScale = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 16
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 public static int set_parent(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 3))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 3);
         arg0.parent = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 17
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 public static int set_hierarchyCapacity(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 3))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         System.Int32          arg1 = (System.Int32)LuaCallback.ToNumber(L, 3);
         arg0.hierarchyCapacity = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 18
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 public static int get_tag(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
         System.String         res  = arg0.tag;
         LuaCallback.PushString(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 19
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 public static int set_tag(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 3))
     {
         UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
         System.String         arg1 = (System.String)LuaCallback.ToString(L, 3);
         arg0.tag = arg1;
         return(0);
     }
     return(0);
 }
Esempio n. 20
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 public static int get_gameObject(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Component  arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
         UnityEngine.GameObject res  = arg0.gameObject;
         LuaCallback.PushObject(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 21
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 public static int get_transform(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
         UnityEngine.Transform res  = arg0.transform;
         LuaCallback.PushObject(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 22
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 public static int get_localRotation(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform  arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Quaternion res  = arg0.localRotation;
         LuaCallback.PushVector(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 23
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 public static int get_runInEditMode(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
         System.Boolean            res  = arg0.runInEditMode;
         LuaCallback.PushBool(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 24
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    public static int GetHashCode(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            System.Int32       res  = arg0.GetHashCode();
            LuaCallback.PushNumber(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 25
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    public static int DetachChildren(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            arg0.DetachChildren();

            return(0);
        }
        return(0);
    }
Esempio n. 26
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    public static int StopAllCoroutines(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            arg0.StopAllCoroutines();

            return(0);
        }
        return(0);
    }
Esempio n. 27
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    public static int print(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            System.Object arg0 = (System.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.MonoBehaviour.print(arg0);

            return(0);
        }
        return(0);
    }
Esempio n. 28
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    public static int GetSiblingIndex(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Int32          res  = arg0.GetSiblingIndex();
            LuaCallback.PushNumber(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 29
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    public static int SetAsLastSibling(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            arg0.SetAsLastSibling();

            return(0);
        }
        return(0);
    }
Esempio n. 30
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    public static int GetEnumerator(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform          arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Collections.IEnumerator res  = arg0.GetEnumerator();
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }