Esempio n. 1
0
 public static int get_hasChanged(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         System.Boolean        res  = arg0.hasChanged;
         LuaCallback.PushBool(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 2
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 public static int get_runInEditMode(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
         System.Boolean            res  = arg0.runInEditMode;
         LuaCallback.PushBool(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 3
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 public static int get_isActiveAndEnabled(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1);
         System.Boolean        res  = arg0.isActiveAndEnabled;
         LuaCallback.PushBool(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 4
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    public static int CompareTag(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String         arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Boolean        res  = arg0.CompareTag(arg1);
            LuaCallback.PushBool(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 5
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    public static int IsChildOf(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2);
            System.Boolean        res  = arg0.IsChildOf(arg1);
            LuaCallback.PushBool(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 6
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    public static int Equals(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            System.Object      arg1 = (System.Object)LuaCallback.ToObject(L, 2);
            System.Boolean     res  = arg0.Equals(arg1);
            LuaCallback.PushBool(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 7
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    public static int IsInvoking(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.Boolean            res  = arg0.IsInvoking();
            LuaCallback.PushBool(L, res);
            return(1);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Boolean            res  = arg0.IsInvoking(arg1);
            LuaCallback.PushBool(L, res);
            return(1);
        }
        return(0);
    }