public static int get_hasChanged(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Boolean res = arg0.hasChanged; LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int get_runInEditMode(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.Boolean res = arg0.runInEditMode; LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int get_isActiveAndEnabled(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Behaviour arg0 = (UnityEngine.Behaviour)LuaCallback.ToObject(L, 1); System.Boolean res = arg0.isActiveAndEnabled; LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int CompareTag(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); System.Boolean res = arg0.CompareTag(arg1); LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int IsChildOf(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); System.Boolean res = arg0.IsChildOf(arg1); LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int Equals(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.Object arg1 = (System.Object)LuaCallback.ToObject(L, 2); System.Boolean res = arg0.Equals(arg1); LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int IsInvoking(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.Boolean res = arg0.IsInvoking(); LuaCallback.PushBool(L, res); return(1); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); System.Boolean res = arg0.IsInvoking(arg1); LuaCallback.PushBool(L, res); return(1); } return(0); }