public System.Int32 Invoke_HotFix_Int32_Int32_Int32(HotFix arg0, System.Int32 arg1, System.Int32 arg2) { LuaAPI.PushLuaFunction(L, reference); LuaCallback.PushObject(L, arg0); LuaCallback.PushNumber(L, arg1); LuaCallback.PushNumber(L, arg2); LuaAPI.CallLuaFunction(L, 3, 1); System.Int32 arg3 = (System.Int32)LuaCallback.ToNumber(L, -1); return(arg3); }
public static int get_hierarchyCount(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 res = arg0.hierarchyCount; LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int get_hideFlags(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.HideFlags res = arg0.hideFlags; LuaCallback.PushNumber(L, (double)res); return(1); } return(0); }
public static int GetSiblingIndex(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 res = arg0.GetSiblingIndex(); LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int GetHashCode(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.Int32 res = arg0.GetHashCode(); LuaCallback.PushNumber(L, res); return(1); } return(0); }
public static int Add(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3)) { HotFix arg0 = (HotFix)LuaCallback.ToObject(L, 1); System.Int32 arg1 = (System.Int32)LuaCallback.ToNumber(L, 2); System.Int32 arg2 = (System.Int32)LuaCallback.ToNumber(L, 3); System.Int32 res = arg0.Add(arg1, arg2); LuaCallback.PushNumber(L, res); return(1); } return(0); }