public static int StartCoroutine(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); UnityEngine.Coroutine res = arg0.StartCoroutine(arg1); LuaCallback.PushObject(L, res); return(1); } if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); System.Object arg2 = (System.Object)LuaCallback.ToObject(L, 3); UnityEngine.Coroutine res = arg0.StartCoroutine(arg1, arg2); LuaCallback.PushObject(L, res); return(1); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1); System.Collections.IEnumerator arg1 = (System.Collections.IEnumerator)LuaCallback.ToObject(L, 2); UnityEngine.Coroutine res = arg0.StartCoroutine(arg1); LuaCallback.PushObject(L, res); return(1); } return(0); }
public System.Int32 Invoke_HotFix_Int32_Int32_Int32(HotFix arg0, System.Int32 arg1, System.Int32 arg2) { LuaAPI.PushLuaFunction(L, reference); LuaCallback.PushObject(L, arg0); LuaCallback.PushNumber(L, arg1); LuaCallback.PushNumber(L, arg2); LuaAPI.CallLuaFunction(L, 3, 1); System.Int32 arg3 = (System.Int32)LuaCallback.ToNumber(L, -1); return(arg3); }
public static int get_gameObject(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); UnityEngine.GameObject res = arg0.gameObject; LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int get_transform(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); UnityEngine.Transform res = arg0.transform; LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int get_localToWorldMatrix(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Matrix4x4 res = arg0.localToWorldMatrix; LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int get_root(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Transform res = arg0.root; LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int GetEnumerator(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Collections.IEnumerator res = arg0.GetEnumerator(); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int FindObjectOfType(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsNumber(L, 1)) { System.Type arg0 = (System.Type)LuaCallback.ToType(L, 1); UnityEngine.Object res = UnityEngine.Object.FindObjectOfType(arg0); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int GetComponentInParent(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.Type arg1 = (System.Type)LuaCallback.ToType(L, 2); UnityEngine.Component res = arg0.GetComponentInParent(arg1); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int GetChild(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Int32 arg1 = (System.Int32)LuaCallback.ToNumber(L, 2); UnityEngine.Transform res = arg0.GetChild(arg1); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int Find(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.String arg1 = (System.String)LuaCallback.ToString(L, 2); UnityEngine.Transform res = arg0.Find(arg1); LuaCallback.PushObject(L, res); return(1); } return(0); }
public static int Instantiate(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2); LuaCallback.PushObject(L, res); return(1); } if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3) && LuaAPI.IsObject(L, 4)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3); UnityEngine.Transform arg3 = (UnityEngine.Transform)LuaCallback.ToObject(L, 4); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2, arg3); LuaCallback.PushObject(L, res); return(1); } if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0); LuaCallback.PushObject(L, res); return(1); } if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1); LuaCallback.PushObject(L, res); return(1); } if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2) && LuaAPI.IsBool(L, 3)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); System.Boolean arg2 = (System.Boolean)LuaCallback.ToBool(L, 3); UnityEngine.Object res = UnityEngine.Object.Instantiate(arg0, arg1, arg2); LuaCallback.PushObject(L, res); return(1); } return(0); }