Esempio n. 1
0
    public static int StartCoroutine(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            UnityEngine.Coroutine     res  = arg0.StartCoroutine(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Object             arg2 = (System.Object)LuaCallback.ToObject(L, 3);
            UnityEngine.Coroutine     res  = arg0.StartCoroutine(arg1, arg2);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.MonoBehaviour      arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.Collections.IEnumerator arg1 = (System.Collections.IEnumerator)LuaCallback.ToObject(L, 2);
            UnityEngine.Coroutine          res  = arg0.StartCoroutine(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 2
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 public System.Int32 Invoke_HotFix_Int32_Int32_Int32(HotFix arg0, System.Int32 arg1, System.Int32 arg2)
 {
     LuaAPI.PushLuaFunction(L, reference);
     LuaCallback.PushObject(L, arg0);
     LuaCallback.PushNumber(L, arg1);
     LuaCallback.PushNumber(L, arg2);
     LuaAPI.CallLuaFunction(L, 3, 1);
     System.Int32 arg3 = (System.Int32)LuaCallback.ToNumber(L, -1);
     return(arg3);
 }
Esempio n. 3
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 public static int get_gameObject(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Component  arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
         UnityEngine.GameObject res  = arg0.gameObject;
         LuaCallback.PushObject(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 4
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 public static int get_transform(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
         UnityEngine.Transform res  = arg0.transform;
         LuaCallback.PushObject(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 5
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 public static int get_localToWorldMatrix(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Matrix4x4 res  = arg0.localToWorldMatrix;
         LuaCallback.PushObject(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 6
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 public static int get_root(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         UnityEngine.Transform res  = arg0.root;
         LuaCallback.PushObject(L, res);
         return(1);
     }
     return(0);
 }
Esempio n. 7
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    public static int GetEnumerator(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform          arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Collections.IEnumerator res  = arg0.GetEnumerator();
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 8
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    public static int FindObjectOfType(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsNumber(L, 1))
        {
            System.Type        arg0 = (System.Type)LuaCallback.ToType(L, 1);
            UnityEngine.Object res  = UnityEngine.Object.FindObjectOfType(arg0);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 9
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    public static int GetComponentInParent(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2))
        {
            UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.Type           arg1 = (System.Type)LuaCallback.ToType(L, 2);
            UnityEngine.Component res  = arg0.GetComponentInParent(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 10
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    public static int GetChild(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Int32          arg1 = (System.Int32)LuaCallback.ToNumber(L, 2);
            UnityEngine.Transform res  = arg0.GetChild(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 11
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    public static int Find(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.String         arg1 = (System.String)LuaCallback.ToString(L, 2);
            UnityEngine.Transform res  = arg0.Find(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
Esempio n. 12
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    public static int Instantiate(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3))
        {
            UnityEngine.Object     arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3    arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3);
            UnityEngine.Object     res  = UnityEngine.Object.Instantiate(arg0, arg1, arg2);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector4(L, 3) && LuaAPI.IsObject(L, 4))
        {
            UnityEngine.Object     arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3    arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)LuaCallback.ToQuaternion(L, 3);
            UnityEngine.Transform  arg3 = (UnityEngine.Transform)LuaCallback.ToObject(L, 4);
            UnityEngine.Object     res  = UnityEngine.Object.Instantiate(arg0, arg1, arg2, arg3);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Object res  = UnityEngine.Object.Instantiate(arg0);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2);
            UnityEngine.Object    res  = UnityEngine.Object.Instantiate(arg0, arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2) && LuaAPI.IsBool(L, 3))
        {
            UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2);
            System.Boolean        arg2 = (System.Boolean)LuaCallback.ToBool(L, 3);
            UnityEngine.Object    res  = UnityEngine.Object.Instantiate(arg0, arg1, arg2);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }