static Level LevelThree() { var level = new Level(10, "Tutorial 3 - Cyan \n\nCreate a Projector where two Cells overlap \nMake a Cyan Cell from a Green Cell and a Blue Cell \n \nPress the [Back Button] or the [R Key] to reset the level", 3); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddReceiverAt(9, 5, 5, LevelFour, Color.cyan); return(level); }
Level LevelFour() { var level = new Level(10, "Tutorial 4 - White\n \nCreate a Projector where three Cells overlap \nMake a White Cell from a GC, a BC and a Red Cell(RC) \n \n\nPress 'Esc' [start] to return to Home", 3); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddReceiverAt(9, 5, 5, LevelFive, Color.white); return(level); }
static Level LevelFour() { var level = new Level(10, "Tutorial 4 - White\n \nCreate a Projector where three Cells overlap \nMake a White Cell from Green, a Blue and a Red Cells.\n \n\nHold the [Back Button] or press [Escape] to return to Home", 3); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddReceiverAt(9, 5, 5, LevelFive, Color.white); return(level); }
static Level LevelSeven() { var level = new Level(10, "Inter 7 - Blue Magenta\n \nAccumulators requires 2 cells to output one cell", 5); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 8, Direction.Right, Color.blue); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelEight, Color.blue, Color.magenta); return(level); }
static Level LevelTen() { var level = new Level(10, "Hard 10 - Cyan Yellow\n \nWelcome to the hard difficulty", 5); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 3, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 5, Direction.Right, Color.blue); level.AddAccumulatorAt(5, 5, 3); level.AddReceiverAt(9, 5, 3, LevelEleven, Color.cyan, Color.yellow); return(level); }
static Level LevelSix() { var level = new Level(10, "Inter 6 - Yellow Magenta\n \nPress the [Right and Left Bumpers] or the [S and W Keys] to move the grid up and down", 5); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddEmitterAt(1, 9, 5, Direction.Down, Color.red); //level.AddAccumulatorAt(5, 5, 5); level.AddReceiverAt(9, 5, 1, LevelSeven, Color.yellow, Color.magenta); return(level); }
static Level LevelEight() { var level = new Level(10, "Inter 8 - Green Green Magenta\n \nThis puzzle requires 3 colours", 8); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 6, 1, Direction.Right, Color.blue); level.AddEmitterAt(1, 7, 1, Direction.Right, Color.green); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelNine, Color.green, Color.green, Color.magenta); return(level); }
Level LevelEight() { var level = new Level(10, "Inter 8 - Green Green Magenta\n \nThis puzzle requires 3 colours", 8); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 6, 1, Direction.Right, Color.blue); level.AddEmitterAt(1, 7, 1, Direction.Right, Color.green); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelNine, Color.green, Color.green, Color.magenta); return level; }
Level LevelSix() { var level = new Level(10, "Inter 6 - Yellow Magenta\n \nPress 'W' [R] and 'S' [L] to move the grid up and down", 5); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddEmitterAt(1, 9, 5, Direction.Down, Color.red); //level.AddAccumulatorAt(5, 5, 5); level.AddReceiverAt(9, 5, 1, LevelSeven, Color.yellow, Color.magenta); return(level); }
Level LevelEleven() { var level = new Level(10, "Hard 11 - White Magenta Blue\n \nThis is easier than it looks", 7); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 3, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 5, Direction.Right, Color.blue); level.AddAccumulatorAt(5, 5, 3); level.AddAccumulatorAt(5, 3, 3); level.AddReceiverAt(9, 5, 3, LevelTwelve, Color.white, Color.magenta, Color.blue); return level; }
Level WorldMap() { var level = new Level(10, "Welcome to Pico,\n\nPico is a 3d puzzle game\nBring a coloured cube to an empty cube of the same colour. \n\nPress and drag 'Right Click' to rotate Around the world cube", 1); level.AddEmitterAt(3, 6, 7, Direction.Right, Color.green); level.AddReceiverAt(7, 6, 7, LevelOne, Color.green); level.AddEmitterAt(3, 4, 7, Direction.Right, Color.blue); level.AddReceiverAt(7, 4, 7, LevelSix, Color.blue, Color.blue); level.AddEmitterAt(3, 2, 7, Direction.Right, Color.red); level.AddReceiverAt(7, 2, 7, LevelNine, Color.red, Color.red, Color.red); return(level); }
public static Level WorldMap() { var level = new Level(10, "Welcome to Pico.\n\nPico is a 3d puzzle game.\nBring a coloured cube to an empty cube of the same colour\n\nUse the [Right Thumbstick] or [Mouse Right Button Drag] to rotate around\nUse the [Triggers] or [Mouse Wheel] to zoom in and out", 1); level.AddEmitterAt(2, 6, 7, Direction.Right, Color.green); level.AddReceiverAt(7, 6, 7, LevelOne, Color.green); level.AddEmitterAt(2, 4, 7, Direction.Right, Color.blue); level.AddReceiverAt(7, 4, 7, LevelSix, Color.blue, Color.blue); level.AddEmitterAt(2, 2, 7, Direction.Right, Color.red); level.AddReceiverAt(7, 2, 7, LevelNine, Color.red, Color.red, Color.red); return(level); }
static Level LevelEleven() { var level = new Level(10, "Hard 11 - White Magenta Blue\n \nThis is easier than it looks", 7); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 3, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 5, Direction.Right, Color.blue); level.AddAccumulatorAt(5, 5, 3); level.AddAccumulatorAt(5, 3, 3); level.AddReceiverAt(9, 5, 3, LevelTwelve, Color.white, Color.magenta, Color.blue); return(level); }
public static Level WorldMap() { var level = new Level(10, "Welcome to Pico.\n\nPico is a 3d puzzle game.\nBring a coloured cube to an empty cube of the same colour\n\nUse the [Right Thumbstick] or [Mouse Right Button Drag] to rotate around\nUse the [Triggers] or [Mouse Wheel] to zoom in and out",1); level.AddEmitterAt(2, 6, 7, Direction.Right, Color.green); level.AddReceiverAt(7, 6, 7, LevelOne, Color.green); level.AddEmitterAt(2, 4, 7, Direction.Right, Color.blue); level.AddReceiverAt(7, 4, 7, LevelSix, Color.blue,Color.blue); level.AddEmitterAt(2, 2, 7, Direction.Right, Color.red); level.AddReceiverAt(7, 2, 7, LevelNine, Color.red,Color.red,Color.red); return level; }
static Level LevelNine() { var level = new Level(10, "Inter 9 - White Magenta\n \nYou don't need to use all of the accumulators", 8); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 2, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 8, Direction.Right, Color.blue); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(5, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelTen, Color.white, Color.magenta); return(level); }
Level LevelOne() { var level = new Level(10, "Tutorial 1 - Red \n \nClick on the grid to create a Projector \nSend a Red Cell toward the empty Red cube(Receptor) \n \nPress 'Right Click' [A] to create a Projector", 2); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.red); level.AddReceiverAt(9, 5, 1, LevelTwo, Color.red); return(level); }
static Level LevelOne() { var level = new Level(10, "Tutorial 1 - Red \n\nSend a Red Cell toward the empty Red cube (Receptor)\nIf using a gamepad, move around with the [Left Thumbstick] or [DPad]\n\nPress the [A Button] or [Mouse Left Click] to place a Projector\nIf using a gamepad, choose the direction with the [DPad or Left Thumbstick] and [Press A Again] to create it.\nWith the mouse, select a face and [Mouse Left Click] on it to create it.", 2); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.red); level.AddReceiverAt(9, 5, 1, LevelTwo, Color.red); return(level); }
static Level LevelTwo() { var level = new Level(10, "Tutorial 2 - Green \n\nAdd Projectors to go around the faulty Projector\nSend a Green Cell to the Receptor\n \nPress the [B Button] or the [Z Key] to undo the last Projector\nMove to a projector and press [B]/[Z] to remove it.", 3); level.AddEmitterAt(1, 5, 9, Direction.Right, Color.green); level.AddProjectorAt(9, 5, 3, Direction.Left); level.AddReceiverAt(9, 5, 1, LevelThree, Color.green); return(level); }
Level LevelTwo() { var level = new Level(10, "Tutorial 2 - Green \n \nAdd Projectors to go around the faulty Projector \nSend a Green Cell to the Receptor \n \nPress 'Z' [B] to undo the last Projector", 3); level.AddEmitterAt(1, 5, 9, Direction.Right, Color.green); level.AddProjectorAt(9, 5, 3, Direction.Left); level.AddReceiverAt(9, 5, 1, LevelThree, Color.green); return(level); }
static Level LevelTwelve() { var level = new Level(10, "Hard 12 - Yellow Cyan Yellow Green\n \nLast Level", 12); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.green); level.AddEmitterAt(9, 5, 1, Direction.Forward, Color.green); level.AddEmitterAt(9, 5, 9, Direction.Left, Color.blue); level.AddProjectorAt(8, 2, 8, Direction.Left); level.AddProjectorAt(2, 2, 2, Direction.Right); level.AddProjectorAt(8, 2, 2, Direction.Forward); level.AddProjectorAt(2, 2, 8, Direction.Backward); level.AddAccumulatorAt(3, 2, 5); level.AddAccumulatorAt(5, 2, 3); level.AddAccumulatorAt(5, 2, 7); level.AddAccumulatorAt(7, 2, 5); level.AddReceiverAt(5, 5, 5, LevelCredit, Color.yellow, Color.cyan, Color.yellow); return(level); }
Level LevelCredit() { var level = new Level(10, "Thank you for playing\n\nGame Design by Devine Lu Linvega\nPrograming by Renaud Bedard", 1); // White Output level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(3, 1, 5, Direction.Up, Color.green); level.AddEmitterAt(4, 2, 5, Direction.Up, Color.green); level.AddEmitterAt(6, 2, 5, Direction.Up, Color.blue); level.AddEmitterAt(7, 1, 5, Direction.Up, Color.blue); level.AddEmitterAt(9, 1, 5, Direction.Up, Color.red); level.AddProjectorAt(1, 3, 5, Direction.Right); level.AddProjectorAt(3, 3, 5, Direction.Left); level.AddProjectorAt(4, 5, 5, Direction.Right); level.AddProjectorAt(6, 5, 5, Direction.Left); level.AddProjectorAt(7, 3, 5, Direction.Right); level.AddProjectorAt(9, 3, 5, Direction.Left); level.AddProjectorAt(2, 3, 5, Direction.Up); level.AddProjectorAt(5, 5, 5, Direction.Up); level.AddProjectorAt(8, 3, 5, Direction.Up); level.AddProjectorAt(2, 7, 5, Direction.Right); level.AddProjectorAt(8, 7, 5, Direction.Left); level.AddProjectorAt(5, 7, 5, Direction.Up); level.AddReceiverAt(5, 9, 5, WorldMap, Color.white); return level; }
static Level LevelCredit() { var level = new Level(10, "Thank you for playing\n\nGame Design by Devine Lu Linvega\nProgramming by Renaud Bédard", 1); // White Output level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(3, 1, 5, Direction.Up, Color.green); level.AddEmitterAt(4, 2, 5, Direction.Up, Color.green); level.AddEmitterAt(6, 2, 5, Direction.Up, Color.blue); level.AddEmitterAt(7, 1, 5, Direction.Up, Color.blue); level.AddEmitterAt(9, 1, 5, Direction.Up, Color.red); level.AddProjectorAt(1, 3, 5, Direction.Right); level.AddProjectorAt(3, 3, 5, Direction.Left); level.AddProjectorAt(4, 5, 5, Direction.Right); level.AddProjectorAt(6, 5, 5, Direction.Left); level.AddProjectorAt(7, 3, 5, Direction.Right); level.AddProjectorAt(9, 3, 5, Direction.Left); level.AddProjectorAt(2, 3, 5, Direction.Up); level.AddProjectorAt(5, 5, 5, Direction.Up); level.AddProjectorAt(8, 3, 5, Direction.Up); level.AddProjectorAt(2, 7, 5, Direction.Right); level.AddProjectorAt(8, 7, 5, Direction.Left); level.AddProjectorAt(5, 7, 5, Direction.Up); level.AddReceiverAt(5, 9, 5, WorldMap, Color.white); return(level); }
Level LevelFive() { var level = new Level(10, "Tutorial 5 - White\n \nCreate a Projector where three Cells overlap \nMake a White Cell from a Magenta, a Yellow and a Cyan Cell \n \n\nTap 'Spacebar' [X] to change the tempo of the game", 3); level.AddEmitterAt(1, 7, 9, Direction.Down, Color.blue); level.AddEmitterAt(1, 3, 9, Direction.Up, Color.red); level.AddProjectorAt(1, 5, 9, Direction.Backward); level.AddEmitterAt(1, 7, 1, Direction.Down, Color.blue); level.AddEmitterAt(1, 3, 1, Direction.Up, Color.green); level.AddProjectorAt(1, 5, 1, Direction.Forward); level.AddEmitterAt(1, 1, 3, Direction.Forward, Color.green); level.AddEmitterAt(1, 1, 7, Direction.Backward, Color.red); level.AddProjectorAt(1, 1, 5, Direction.Up); level.AddProjectorAt(1, 5, 5, Direction.Right); level.AddReceiverAt(9, 5, 1, LevelSix, Color.white); return(level); }
static Level LevelFive() { var level = new Level(10, "Tutorial 5 - Combinations\n \nAll these colors can be produced\nRedirect the White Cell to the Receptor\n \n\nTap the [X Button] or [Spacebar] to change the tempo of the game", 3); level.AddEmitterAt(1, 7, 9, Direction.Down, Color.blue); level.AddEmitterAt(1, 3, 9, Direction.Up, Color.red); level.AddProjectorAt(1, 5, 9, Direction.Backward); level.AddEmitterAt(1, 7, 1, Direction.Down, Color.blue); level.AddEmitterAt(1, 3, 1, Direction.Up, Color.green); level.AddProjectorAt(1, 5, 1, Direction.Forward); level.AddEmitterAt(1, 1, 3, Direction.Forward, Color.green); level.AddEmitterAt(1, 1, 7, Direction.Backward, Color.red); level.AddProjectorAt(1, 1, 5, Direction.Up); level.AddProjectorAt(1, 5, 5, Direction.Right); level.AddReceiverAt(9, 5, 1, LevelSix, Color.white); return(level); }
Level LevelFour() { var level = new Level(10, "Tutorial 4 - White\n \nCreate a Projector where three Cells overlap \nMake a White Cell from a GC, a BC and a Red Cell(RC) \n \n\nPress 'Esc' [start] to return to Home", 3); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddReceiverAt(9, 5, 5, LevelFive, Color.white); return level; }
Level WorldMap() { var level = new Level(10, "Welcome to Pico,\n\nPico is a 3d puzzle game\nBring a coloured cube to an empty cube of the same colour. \n\nPress and drag 'Right Click' to rotate Around the world cube",1); level.AddEmitterAt(3, 6, 7, Direction.Right, Color.green); level.AddReceiverAt(7, 6, 7, LevelOne, Color.green); level.AddEmitterAt(3, 4, 7, Direction.Right, Color.blue); level.AddReceiverAt(7, 4, 7, LevelSix, Color.blue,Color.blue); level.AddEmitterAt(3, 2, 7, Direction.Right, Color.red); level.AddReceiverAt(7, 2, 7, LevelNine, Color.red,Color.red,Color.red); return level; }
static Level LevelOne() { var level = new Level(10, "Tutorial 1 - Red \n\nSend a Red Cell toward the empty Red cube (Receptor)\nIf using a gamepad, move around with the [Left Thumbstick] or [DPad]\n\nPress the [A Button] or [Mouse Left Click] to place a Projector\nIf using a gamepad, choose the direction with the [DPad or Left Thumbstick] and [Press A Again] to create it.\nWith the mouse, select a face and [Mouse Left Click] on it to create it.", 2); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.red); level.AddReceiverAt(9, 5, 1, LevelTwo, Color.red); return level; }
Level LevelTwelve() { var level = new Level(10, "Hard 12 - Yellow Cyan Yellow Green\n \nLast Level", 12); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.green); level.AddEmitterAt(9, 5, 1, Direction.Forward, Color.green); level.AddEmitterAt(9, 5, 9, Direction.Left, Color.blue); level.AddProjectorAt(8, 2, 8, Direction.Left); level.AddProjectorAt(2, 2, 2, Direction.Right); level.AddProjectorAt(8, 2, 2, Direction.Forward); level.AddProjectorAt(2, 2, 8, Direction.Backward); level.AddAccumulatorAt(3, 2, 5); level.AddAccumulatorAt(5, 2, 3); level.AddAccumulatorAt(5, 2, 7); level.AddAccumulatorAt(7, 2, 5); level.AddReceiverAt(5, 5, 5, LevelCredit, Color.yellow, Color.cyan, Color.yellow); return level; }
Level LevelTwo() { var level = new Level(10, "Tutorial 2 - Green \n \nAdd Projectors to go around the faulty Projector \nSend a Green Cell to the Receptor \n \nPress 'Z' [B] to undo the last Projector", 3); level.AddEmitterAt(1, 5, 9, Direction.Right, Color.green); level.AddProjectorAt(9, 5, 3, Direction.Left); level.AddReceiverAt(9, 5, 1, LevelThree, Color.green); return level; }
Level LevelTen() { var level = new Level(10, "Hard 10 - Cyan Yellow\n \nWelcome to the hard difficulty", 5); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 3, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 5, Direction.Right, Color.blue); level.AddAccumulatorAt(5, 5, 3); level.AddReceiverAt(9, 5, 3, LevelEleven, Color.cyan, Color.yellow); return level; }
Level LevelThree() { var level = new Level(10, "Tutorial 3 - Cyan \n \nCreate a Projector where two Cells overlap \nMake a Cyan Cell from a Green Cell and a Blue Cell \n \nPress 'R' [back] to reset the level", 3); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddReceiverAt(9, 5, 5, LevelFour, Color.cyan); return level; }
Level LevelSeven() { var level = new Level(10, "Inter 7 - Blue Magenta\n \nAccumulators requires 2 cells to output one cell", 5); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 8, Direction.Right, Color.blue); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelEight, Color.blue, Color.magenta); return level; }
Level LevelSix() { var level = new Level(10, "Inter 6 - Yellow Magenta\n \nPress 'W' [R] and 'S' [L] to move the grid up and down", 5); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddEmitterAt(1, 9, 5, Direction.Down, Color.red); //level.AddAccumulatorAt(5, 5, 5); level.AddReceiverAt(9, 5, 1, LevelSeven, Color.yellow, Color.magenta); return level; }
Level LevelOne() { var level = new Level(10, "Tutorial 1 - Red \n \nClick on the grid to create a Projector \nSend a Red Cell toward the empty Red cube(Receptor) \n \nPress 'Right Click' [A] to create a Projector", 2); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.red); level.AddReceiverAt(9, 5, 1, LevelTwo, Color.red); return level; }
Level LevelNine() { var level = new Level(10, "Inter 9 - White Magenta\n \nYou don't need to use all of the accumulators", 8); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 2, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 8, Direction.Right, Color.blue); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(5, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelTen, Color.white, Color.magenta); return level; }
static Level LevelSix() { var level = new Level(10, "Inter 6 - Yellow Magenta\n \nPress the [Right and Left Bumpers] or the [S and W Keys] to move the grid up and down", 5); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddEmitterAt(1, 9, 5, Direction.Down, Color.red); //level.AddAccumulatorAt(5, 5, 5); level.AddReceiverAt(9, 5, 1, LevelSeven, Color.yellow, Color.magenta); return level; }
static Level LevelFive() { var level = new Level(10, "Tutorial 5 - Combinations\n \nAll these colors can be produced\nRedirect the White Cell to the Receptor\n \n\nTap the [X Button] or [Spacebar] to change the tempo of the game", 3); level.AddEmitterAt(1, 7, 9, Direction.Down, Color.blue); level.AddEmitterAt(1, 3, 9, Direction.Up, Color.red); level.AddProjectorAt(1, 5, 9, Direction.Backward); level.AddEmitterAt(1, 7, 1, Direction.Down, Color.blue); level.AddEmitterAt(1, 3, 1, Direction.Up, Color.green); level.AddProjectorAt(1, 5, 1, Direction.Forward); level.AddEmitterAt(1, 1, 3, Direction.Forward, Color.green); level.AddEmitterAt(1, 1, 7, Direction.Backward, Color.red); level.AddProjectorAt(1, 1, 5, Direction.Up); level.AddProjectorAt(1, 5, 5, Direction.Right); level.AddReceiverAt(9, 5, 1, LevelSix, Color.white); return level; }
static Level LevelTwo() { var level = new Level(10, "Tutorial 2 - Green \n\nAdd Projectors to go around the faulty Projector\nSend a Green Cell to the Receptor\n \nPress the [B Button] or the [Z Key] to undo the last Projector\nMove to a projector and press [B]/[Z] to remove it.", 3); level.AddEmitterAt(1, 5, 9, Direction.Right, Color.green); level.AddProjectorAt(9, 5, 3, Direction.Left); level.AddReceiverAt(9, 5, 1, LevelThree, Color.green); return level; }
Level LevelFive() { var level = new Level(10, "Tutorial 5 - White\n \nCreate a Projector where three Cells overlap \nMake a White Cell from a Magenta, a Yellow and a Cyan Cell \n \n\nTap 'Spacebar' [X] to change the tempo of the game", 3); level.AddEmitterAt(1, 7, 9, Direction.Down, Color.blue); level.AddEmitterAt(1, 3, 9, Direction.Up, Color.red); level.AddProjectorAt(1, 5, 9, Direction.Backward); level.AddEmitterAt(1, 7, 1, Direction.Down, Color.blue); level.AddEmitterAt(1, 3, 1, Direction.Up, Color.green); level.AddProjectorAt(1, 5, 1, Direction.Forward); level.AddEmitterAt(1, 1, 3, Direction.Forward, Color.green); level.AddEmitterAt(1, 1, 7, Direction.Backward, Color.red); level.AddProjectorAt(1, 1, 5, Direction.Up); level.AddProjectorAt(1, 5, 5, Direction.Right); level.AddReceiverAt(9, 5, 1, LevelSix, Color.white); return level; }
static Level LevelFour() { var level = new Level(10, "Tutorial 4 - White\n \nCreate a Projector where three Cells overlap \nMake a White Cell from Green, a Blue and a Red Cells.\n \n\nHold the [Back Button] or press [Escape] to return to Home", 3); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.blue); level.AddEmitterAt(1, 1, 5, Direction.Up, Color.red); level.AddEmitterAt(1, 5, 1, Direction.Forward, Color.green); level.AddReceiverAt(9, 5, 5, LevelFive, Color.white); return level; }