public void ButtonA()
    {
        Vector3 Result = new Vector3(IN_Level, IN_Scenario, 0);

        SC_LevelManager.ChoiceMade(Result);
        if (SC_LevelManager.IN_KnightHP <= 0 || SC_LevelManager.IN_RogueHP <= 0 || SC_LevelManager.IN_WizardHP <= 0)
        {
            ;
        }
        else
        {
            ChoiceMade(Result);
        }
        //print("I chose: " + Result.ToString());
    }