public void ButtonA() { Vector3 Result = new Vector3(IN_Level, IN_Scenario, 0); SC_LevelManager.ChoiceMade(Result); if (SC_LevelManager.IN_KnightHP <= 0 || SC_LevelManager.IN_RogueHP <= 0 || SC_LevelManager.IN_WizardHP <= 0) { ; } else { ChoiceMade(Result); } //print("I chose: " + Result.ToString()); }