public void NextScenario()
 {
     if (BL_LevelComplete)
     {
         IN_levelsCompleted++;
         if (IN_levelsCompleted == 3)
         {
             //UI_ScenarioCanvas.SetActive(false);
             //UI_FinishCanvas.SetActive(true);
             UI_ScenarioCanvas.SetActive(false);
             UI_LevelCompleteCanvas.SetActive(true);
             UI_ProceedButton.SetActive(false);
             UI_LevelCompleteText.text = "Thank you for participating in this test! Please inform the researcher if you wish to be notified of the results of this study.";
         }
         else
         {
             SC_LevelManager.NextLevel();
             IN_Level++;
             IN_Scenario++;
             BL_LevelComplete = false;
             ChangeText();
             UI_ScenarioCanvas.SetActive(false);
             UI_LevelCompleteCanvas.SetActive(true);
             UI_LevelCompleteText.text = "You have completed the level!\n\nYour heroes will rest and heal.\n\nPress proceed to delve further into the dungeon.";
         }
     }
     else
     {
         IN_Scenario++;
         ChangeText();
         UI_ScenarioCanvas.SetActive(false);
         UI_InterimCanvas.SetActive(true);
     }
 }