Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        SC_LevelManager = GameObject.Find("LevelManager").GetComponent <JL_LevelManager>();

        RB = gameObject.GetComponent <Rigidbody>();
        RB.AddForce(transform.up * 600 * SC_LevelManager.FL_Power);
        RB.AddForce(-transform.forward * 75 * SC_LevelManager.FL_Power);
        if (bl_prediction)
        {
            Destroy(gameObject, 0.2f);
        }
    }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        mCC_PC          = GetComponent <CharacterController>();
        SC_LevelManager = GameObject.Find("LevelManager").GetComponent <JL_LevelManager>();
        SpawnPoint      = Vector3.zero;
        ST_Name         = "Techy";

        SC_Camera = GameObject.Find("Camera").GetComponent <JL_CameraScript>();

        if (SC_Camera.P1 == null)
        {
            SC_Camera.P1 = gameObject;
        }
        else
        {
            SC_Camera.P2        = gameObject;
            SC_Camera.GameStart = true;
        }
    }
 // Use this for initialization
 void Start()
 {
     SC_LevelManager = GameObject.Find("LevelManager").GetComponent <JL_LevelManager>();
     DI_Responses    = new Dictionary <Vector3, string>();
     SetupDictionary();
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     SC_LevelManager     = GameObject.Find("LevelManager").GetComponent <JL_LevelManager>();
     IN_BrickstoDestroy  = SC_LevelManager.IN_BlocksLeft / 2;
     UI_TotalBricks.text = IN_BrickstoDestroy.ToString();
 }
Esempio n. 5
0
 // Use this for initialization
 void Start()
 {
     SC_LevelManager = GameObject.Find("LevelManager").GetComponent <JL_LevelManager>();
 }