private void Update() { if (suck_timer.GetTime() > suck_time && state == MushroomCanonState.MC_SUCK) { rotation_timer.Start(); state = MushroomCanonState.MC_ROTATE; rotation_dir = GetRandomRotDir(); ia_rotation_speed = Random.Range(0.1f, 0.3f); animator.SetBool("suck", false); } if (rotation_timer.GetTime() > rotation_time && state == MushroomCanonState.MC_ROTATE) { Shoot(); shoot_timer.Start(); state = MushroomCanonState.MC_SHOOT; animator.SetBool("suck", false); } if (shoot_timer.GetTime() > shoot_time && state == MushroomCanonState.MC_SHOOT) { suck_timer.Start(); state = MushroomCanonState.MC_SUCK; animator.SetBool("suck", true); } }
public void SetToShoot(GameObject go) { if (to_shoot == null && go.tag == "player" && state == MushroomCanonState.MC_SUCK) { to_shoot = go; rotation_timer.Start(); state = MushroomCanonState.MC_ROTATE; } }
private void Start() { suck_timer.Start(); state = MushroomCanonState.MC_SUCK; rotation_dir = GetRandomRotDir(); }