public void registerLog(int day, Bacteria[] bacterias, Contaminant contaminant, VariablesEnviroment variables, Action actionEffect, int score) { Events ev = new Events(day, bacterias, contaminant, variables, actionEffect, score); string json = JsonConvert.SerializeObject(ev, Formatting.Indented); log += json + ","; }
public void init(Contaminant c) { progressBar.GetComponent <Image>().fillAmount = (float)c.qtd / c.qtdMax; percentageContaminant = (float)c.qtd / c.qtdMax; positionInitialX = 1.744f; valueScale = 0.5f; xPositionScale = 0.17f * 5; sumInnerX = 1.282f; xPosition = transform.position.x; countPoint = 0; progressing = false; listDaysTable = new int[] { 5, 10, 15, 20 }; dictPoints = new Dictionary <int, GameObject>(); manageLanguagePhase = FindObjectOfType <ManageLanguagePhase>(); velocityMove = 2f; originalScalePoint = prefrabPoint.transform.localScale.x; parameters = new Parameters(); updateRadialProgressBar(percentageContaminant, c); heightQuadGraph = modulo((quadGraph.bounds.max.y) - (quadGraph.bounds.min.y)); minQuadGraph = (quadGraph.bounds.min.y); insertPoint(c); }
public void insertPoint(Contaminant c) { percentageContaminant = (float)c.qtd / c.qtdMax; updateRadialProgressBar(percentageContaminant, c); float posY = minQuadGraph + (heightQuadGraph * percentageContaminant); GameObject pointInstance = new GameObject(); if (countPoint == nextValueScale) { updateValuesScale(); } if (countPoint >= 5) { pointInstance = instantiatePoint(posY, true); } else { pointInstance = instantiatePoint(posY, false); } dictPoints.Add(countPoint, pointInstance); if (countPoint != 0) { DrawLine(ContaminantPrevious.transform.position, pointInstance.transform.position); progressing = true; } countPoint++; pointInstance.transform.parent = this.transform; ContaminantPrevious = pointInstance; }
void updateRadialProgressBar(float per, Contaminant contaminant) { GameObject[] percentual = GameObject.FindGameObjectsWithTag("percentualContamination"); GameObject[] contaminatQtd = GameObject.FindGameObjectsWithTag("qtdContamination"); foreach (GameObject go in percentual) { if (percentageContaminant < 0f) { go.GetComponent <Text>().text = "0 mg/Kg"; } else { go.GetComponent <Text>().text = (System.Math.Round((per * contaminant.qtdMax), 1)).ToString() + " mg/Kg"; } } foreach (GameObject go in contaminatQtd) { if (percentageContaminant < 0f) { go.GetComponent <Text>().text = "0 %"; } else { go.GetComponent <Text>().text = System.Math.Round((contaminant.percentage * 100), 1).ToString() + "%"; } } }
public void setPhase(string text) { valuePhase = int.Parse(text); switch (text) { case "1": bacterias = new Bacteria[] { listBacterias[6], listBacterias[1], listBacterias[2], listBacterias[3], listBacterias[8] }; contaminant = new Contaminant("Diesel", 300f, 240f, Type.Diesel); variables = new VariablesEnviroment(5.7f, 25f, Moisture.medium); objectiveValue = ((30f) / contaminant.qtdMax); break; case "2": bacterias = new Bacteria[] { listBacterias[0], listBacterias[1], listBacterias[2], listBacterias[3], listBacterias[4] }; contaminant = new Contaminant("Biodiesel", 300f, 225f, Type.Biodiesel); variables = new VariablesEnviroment(6.9f, 27f, Moisture.low); objectiveValue = ((30f) / contaminant.qtdMax); break; case "3": bacterias = new Bacteria[] { listBacterias[0], listBacterias[1], listBacterias[2], listBacterias[3], listBacterias[4] }; contaminant = new Contaminant("Diesel", 300f, 250f, Type.Diesel); variables = new VariablesEnviroment(6f, 16f, Moisture.high); objectiveValue = ((30f) / contaminant.qtdMax); break; case "4": bacterias = new Bacteria[] { listBacterias[0], listBacterias[1], listBacterias[2], listBacterias[4], listBacterias[5] }; contaminant = new Contaminant("Diesel", 300f, 280f, Type.Biodiesel); variables = new VariablesEnviroment(6.6f, 31f, Moisture.low); objectiveValue = ((30f) / contaminant.qtdMax); break; } }
public Events(int day, Bacteria[] bacterias, Contaminant contaminant, VariablesEnviroment variables, Action actionEffect, int score) { this.day = day; this.bacterias = bacterias; this.contaminant = contaminant; this.variables = variables; this.actionEffect = actionEffect; this.score = score; }
public void setObjectiveValue(float value, Contaminant c) { int heightCanvasQuad = 363; int widthCanvasQuad = 193; float heightObjective = heightCanvasQuad * value; GameObject[] goList = GameObject.FindGameObjectsWithTag("objective"); foreach (GameObject go in goList) { RectTransform rt = go.GetComponent <RectTransform>(); rt.sizeDelta = new Vector2(widthCanvasQuad, heightObjective); } setTextObjective(value, c); }
void Awake() { listBacterias = Bacteria.getClone(ScenesManager.bacterias); contaminant = ScenesManager.contaminant.getClone(); variables = ScenesManager.variables.getClone(); objectiveValue = ScenesManager.objectiveValue; parameters = new Parameters(); log = new LogEvent(); manageLanguagePhase = FindObjectOfType <ManageLanguagePhase>(); taxa = parameters.taxa; scorePercentageLost = parameters.scorePercentageLost; numDaysEffect = parameters.numDaysEffect; numberDayCicles = parameters.numberDayCicles; timeDay = parameters.timeDay; scoreLoss10days = parameters.scoreLoss10days; costAtenuation = parameters.costAtenuation; costBioest = parameters.costBioest; costBioaum = parameters.costBioaum; valueAtenuation = parameters.valueAtenuation; valueBioest = parameters.valueBioest; valueBioaum = parameters.valueBioaum; day = 1; score = 300; previousScore = score; actionEffect = Action.None; absRateNutrient = 1; globalEnviroment = -2; scorePrevious = score; contaminantPrevious = contaminant.percentage; valuePrevious = contaminant.qtd; degRate = new float[5]; dataDegradeted = new List <float>(); for (int i = 0; i < 5; i++) { degRate[i] = listBacterias[i].degRate; } }
private void setTextObjective(float value, Contaminant c) { GameObject go = GameObject.FindGameObjectWithTag("objectiveText"); go.GetComponent <Text>().text = manageLanguagePhase.getObjectiveTextPt1() + (value * c.qtdMax).ToString() + manageLanguagePhase.getObjectiveTextPt2(); }