//TODO: explode
    void Explode()
    {
        Debug.Log("Boom!");

        GameObject.Instantiate(explosionPrefab, transform.position, Quaternion.Euler(-90.0f, 0.0f, 0.0f));

        owner.GrenadeExploded();

        GameObject.Destroy(gameObject);
    }
Esempio n. 2
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    //TODO: explode
    void Explode()
    {
        Debug.Log("Boom!");

        GameObject.Instantiate(explosionPrefab, transform.position, Quaternion.Euler(-90.0f, 0.0f, 0.0f));

        owner.GrenadeExploded();
        HLG_GameManager.instance.GrenadeExploded();

        GameObject.Destroy(gameObject);

        AudioSource.PlayClipAtPoint(HLG_SoundManager.instance.explosionMedium, transform.position);
    }