void StartGame()
    {
        InputControl.ClearControlMappings();

        player.StartGame();

        dialog.SelectFollowerConversation();

        HLG_UI.instance.HideFollowerTextBubble();
        HLG_UI.instance.HidePlayerTextBubble();

        Invoke("StartFollowerConversation", 2.0f);

        currentState = State.PLAYING;
    }