Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     master         = GameObject.FindGameObjectWithTag("Master").GetComponent <GameMaster>();
     debugMaster    = GameObject.FindGameObjectWithTag("Master").GetComponent <DebugMaster>();
     messageManager = GameObject.FindGameObjectWithTag("MessageManager").GetComponent <MessageManager>();
     key            = this.gameObject;
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     debugMaster = GameObject.FindGameObjectWithTag("Master").GetComponent <DebugMaster>();
     if (this.GetComponentInChildren <SkinnedMeshRenderer>())
     {
         skinnedMeshRenderer = this.GetComponentInChildren <SkinnedMeshRenderer>();
         materials           = this.GetComponentInChildren <SkinnedMeshRenderer>().materials;
     }
     else if (this.GetComponentInChildren <MeshRenderer>())
     {
         meshRenderer = this.GetComponentInChildren <MeshRenderer>();
         materials    = this.GetComponentInChildren <MeshRenderer>().materials;
     }
 }