public void Drop(HLG_Player o) { owner = o; explosionTimer = explosionDelay; Rigidbody myRigidbody = GetComponent <Rigidbody> (); myRigidbody.AddForce(Vector3.up * 700.0f); float torque = Random.Range(-100.0f, 100.0f); myRigidbody.AddTorque(new Vector3(0.0f, 0.0f, torque)); }
public void Drop(HLG_Player o) { owner = o; explosionTimer = explosionDelay; }