private void StartFindPath()
    {
        Drawing.ResetLine(AllVertexs);
        List <Vertex> path = FindPath.Find(AllVertexs, StartVertex, EndVertex, IsCustomSetWeight);

        if (path != null && path.Count > 0)
        {
            Drawing.Draw(path);
        }
        onResultPath?.Invoke(path);
    }
Esempio n. 2
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 public List <Vector3> FindPath(Vector3 _v3)
 {
     return(findPath.Find(_v3));
 }