void OnTriggerEnter(Collider collider)
    {
        //Debug.Log(collider.name);

        if (collider.name == "Indicator")
        {
            findPath = collider.transform.GetComponent <FindPath>();

            if (gameObject.name == "Player")
            {
                findPath.SetDirection();
            }

            direction = findPath.direction + (findPath.transform.position - transform.position);
            playerManager.moveForward.SetDirection(direction);
        }

        if (collider.name == "Box")
        {
            // Debug.Log(collider.name);
            // Detener contador
        }

        if (collider.name.Contains("Platform"))
        {
            // Debug.Log(collider.name);
            // Comenzar contador para detectar box collider
        }
    }
 void Start()
 {
     if (isSEPlatform)
     {
         findPath.SetDirection();
     }
 }