private void StartFindPath() { Drawing.ResetLine(AllVertexs); List <Vertex> path = FindPath.Find(AllVertexs, StartVertex, EndVertex, IsCustomSetWeight); if (path != null && path.Count > 0) { Drawing.Draw(path); } onResultPath?.Invoke(path); }
public List <Vector3> FindPath(Vector3 _v3) { return(findPath.Find(_v3)); }