Esempio n. 1
0
    private void Comm(Vector3 hitPos)
    {
        Ray        ray;
        RaycastHit hit;
        LayerMask  mask;

        ray = Camera.main.ScreenPointToRay(hitPos);

        if (Physics.Raycast(ray, out hit))
        {
            Node node = fp.GetFromPositon(hit.point);
            //Debug.Log(node.canWalk);

            GameObject go = node.cube;


            if (!unBrush)
            {
                //if(node.canWalk != true)
                //{
                node.canWalk = true;
                go.GetComponent <MeshRenderer>().material.color = Color.green;
                //}
            }
            else
            {
                //if(node.canWalk!=false)
                //{
                node.canWalk = false;
                go.GetComponent <MeshRenderer>().material.color = Color.red;
                //}
            }
        }
    }