Esempio n. 1
0
        private void IOnTakeDamage(EntityEffectFluid effect, EntityStats target, EntityEffectSourceData source)
        {
            if (effect == null || target == null || source?.Value == 0)
            {
                return;
            }

            var entity = target.GetComponent <AIEntity>();

            if (entity != null)
            {
                Interface.CallHook("OnEntityTakeDamage", entity, source);
                return;
            }

            var networkView = target.GetComponent <uLinkNetworkView>();

            if (networkView == null)
            {
                return;
            }

            var session = GameManager.Instance.GetSession(networkView.owner);

            if (session != null)
            {
                Interface.CallHook("OnPlayerTakeDamage", session, source);
            }
        }
Esempio n. 2
0
        private void IOnTakeDamage(EntityEffectFluid effect, EntityStats target, EntityEffectSourceData source)
        {
            if (effect == null || target == null || source == null || source.Value.Equals(0f))
            {
                return;
            }

            AIEntity entity = target.GetComponent <AIEntity>();

            if (entity != null)
            {
                Interface.CallHook("OnEntityTakeDamage", entity, source);
                return;
            }

#if ITEMV2
            HNetworkView networkView = target.networkView;
#else
            uLink.NetworkView networkView = target.uLinkNetworkView();
#endif
            if (networkView != null)
            {
                PlayerSession session = GameManager.Instance.GetSession(networkView.owner);
                if (session != null)
                {
                    Interface.CallHook("OnPlayerTakeDamage", session, source);
                }
            }
        }
Esempio n. 3
0
    public override void InitState(EntityStats receiver, EntityStats applier = null)
    {
        StateStack ss = receiver.GetStack(this);

        if (ss == null)
        {
            ss = new StateStack(this, stunDuration, 1);
            receiver.states.Add(ss);
        }
        else
        {
            ss.ResetTimer();
        }

        /* receiver.canMove = false;
         * SkillUser su = receiver.GetComponent<SkillUser>();
         * if(su){
         *  su.canCastSkills = false;
         * } */
        SkillUser su = receiver.GetComponent <SkillUser>();

        if (su)
        {
            su.canCastSkills = false;
        }
        receiver.stunned = true;
    }
Esempio n. 4
0
 public override void Run(Projectile projectile)
 {
     if (Time.time - equipTimeInstant >= duration)
     {
         entityStats.GetComponent <WeaponInventory>().SetWeapon(preClassWeapon);
     }
 }
Esempio n. 5
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    public override void ConcludeState(EntityStats receiver)
    {
        receiver.stunned = false;
        SkillUser su = receiver.GetComponent <SkillUser>();

        if (su)
        {
            su.canCastSkills = true;
        }
    }
Esempio n. 6
0
        private object IOnEntityEffect(StandardEntityFluidEffect effect, EntityEffectSourceData sourceData, float relativeValue)
        {
            if (sourceData == null || effect.ResolveTargetType() != EntityFluidEffectKeyDatabase.Instance?.Health)
            {
                return(null);
            }

            EntityStats stats = effect.EntityStats;

            if (stats == null)
            {
                return(null);
            }

            float newValue     = Mathf.Clamp(effect.Value + relativeValue, effect.MinValue, effect.MaxValue);
            float updatedValue = newValue - effect.Value;

            sourceData.Value = updatedValue;

            AIEntity entity = stats.GetComponent <AIEntity>();

            if (entity != null)
            {
                if (updatedValue > 0)
                {
                    return(Interface.CallHook("OnEntityHeal", entity, sourceData));
                }
                else if (updatedValue < 0)
                {
                    return(Interface.CallHook("OnEntityTakeDamage", entity, sourceData));
                }

                return(null);
            }

            HNetworkView networkView = stats.networkView;

            if (networkView != null)
            {
                PlayerSession session = GameManager.Instance.GetSession(stats.networkView.owner);
                if (session != null)
                {
                    if (updatedValue > 0)
                    {
                        return(Interface.CallHook("OnPlayerHeal", session, sourceData));
                    }
                    else if (updatedValue < 0)
                    {
                        return(Interface.CallHook("OnPlayerTakeDamage", session, sourceData));
                    }
                }
            }

            return(null);
        }
Esempio n. 7
0
    private void LocalAlert(EntityStats es)
    {
        if (currentTarget != null && currentTarget.tag == "Player")
        {
            switch (es.tag)
            {
            case "Enemy":
                es.GetComponent <EnemyMovement>().currentTarget = currentTarget;
                break;

            default:
                break;
            }
        }
    }
Esempio n. 8
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    public void OnAdd(EntityStats owner)
    {
        PlayerStats player = owner.GetComponent <PlayerStats>();

        /* General entity stats */
        switch (type)
        {
        case ENT_ATTR.MOVESPEED:
            if (isAdditive)
            {
                owner.movementSpeed += value;
            }
            else
            {
                owner.movementSpeed *= value;
            }

            return;

        case ENT_ATTR.MAX_HP:
            if (isAdditive)
            {
                owner.maxHP += value;
            }
            else
            {
                owner.maxHP *= value;
            }
            return;

        case ENT_ATTR.ARMOR_STATIC:
            if (isAdditive)
            {
                owner.armorStatic += value;
            }
            else
            {
                owner.armorStatic *= value;
            }
            return;

        case ENT_ATTR.ARMOR_MULT:
            if (isAdditive)
            {
                owner.armorMult += value;
            }
            else
            {
                owner.armorMult *= value;
            }
            return;

        case ENT_ATTR.INVULNERABLE:
            owner.invulnerable = true;
            return;

        case ENT_ATTR.STUN:
            if (player)
            {
                player.lockAction();
            }
            else
            {
                StateMovement stateMove = owner.GetComponent <StateMovement>();
                if (stateMove)
                {
                    stateMove.StunState();
                }
            }
            return;
        }

        /* Player specific stats */
        if (player)
        {
            switch (type)
            {
            case ENT_ATTR.MAX_STAMINA:
                if (isAdditive)
                {
                    player.staminaMax += value;
                }
                else
                {
                    player.staminaMax *= value;
                }
                return;

            case ENT_ATTR.ULTSTATUS:
                player.pbase.classUlt.activate();
                return;
            }
        }
    }
Esempio n. 9
0
    public void OnRemove(EntityStats owner)
    {
        PlayerStats player = owner.GetComponent <PlayerStats>();

        /* General entity stats */
        switch (type)
        {
        case ENT_ATTR.MOVESPEED:
            if (isAdditive)
            {
                owner.movementSpeed -= value;
            }
            else
            {
                owner.movementSpeed /= value;
            }

            return;

        case ENT_ATTR.MAX_HP:
            if (isAdditive)
            {
                owner.maxHP -= value;
            }
            else
            {
                owner.maxHP /= value;
            }
            return;

        case ENT_ATTR.ARMOR_STATIC:
            if (isAdditive)
            {
                owner.armorStatic -= value;
            }
            else
            {
                owner.armorStatic /= value;
            }
            return;

        case ENT_ATTR.ARMOR_MULT:
            if (isAdditive)
            {
                owner.armorMult -= value;
            }
            else
            {
                owner.armorMult /= value;
            }
            return;

        case ENT_ATTR.INVULNERABLE:
            if (isAdditive)
            {
                owner.RemoveAttributesByType(ENT_ATTR.POISON);
            }
            owner.invulnerable = false;
            return;

        case ENT_ATTR.STUN:
            if (player)
            {
                player.unlockAction();
            }
            else
            {
                StateMovement stateMove = owner.GetComponent <StateMovement>();
                if (stateMove)
                {
                    stateMove.RestoreState();
                }
            }
            return;
        }

        /* Player specific stats */
        if (player)
        {
            switch (type)
            {
            case ENT_ATTR.MAX_STAMINA:
                if (isAdditive)
                {
                    player.staminaMax -= value;
                }
                else
                {
                    player.staminaMax /= value;
                }
                return;

            case ENT_ATTR.ULTSTATUS:
                player.pbase.classUlt.deactivate();
                return;
            }
        }
    }
Esempio n. 10
0
    //Return true if results in death
    public virtual bool TakeDamage(float amount, EntityStats source, bool tickDamage = false, string killerNameOverride = "")
    {
        // Invulnerability avoids damage altogether
        if (invulnerable)
        {
            return(false);
        }

        //player damage call
        damageReturnCall();
        bool isPlayer = false;

        //damage scaling is not stored as it can update
        float multiplier = 1;
        float realDmg    = amount;

        if (!tickDamage)
        {
            realDmg = Mathf.Max((amount - armorStatic), Mathf.Min(1, amount)) * Mathf.Max(1 - armorMult, 0);
        }
        if (transform.tag == "Player")
        {
            multiplier = Mathf.Min(1 + transform.GetComponent <PlayerStats>().dungeonLevel * 0.1f, 2);
            realDmg   *= multiplier;
            PlayerPrefs.SetFloat("Hurt", PlayerPrefs.GetFloat("Hurt") + realDmg);
            isPlayer = true;
            //print("player hit");
        }
        else
        {
            if (source is PlayerStats)
            {
                PlayerStats pStats = (PlayerStats)source;
                multiplier = 1 / (1 + .3f * pStats.dungeonLevel);
                realDmg   *= multiplier;
            }
            PlayerPrefs.SetInt("Damage", PlayerPrefs.GetInt("Damage") + (int)realDmg);
        }
        //Debug.Log("Vlaue: " + realDmg);

        bool died = false;

        currentHP -= realDmg;
        if (currentHP <= 0)
        {
            currentHP = 0;
            RemoveAllAttributes();
            Die();

            died = true;
            if (source)
            {
                source.OnKill(this);

                //if is not the player
                if (isPlayer)
                {
                    string killerName = source.displayName.Length > 0 ? source.displayName : source.name;
                    if (killerName.Contains("(Clone)"))
                    {
                        PlayerPrefs.SetString("Killer", killerName.Substring(0, killerName.Length - 7));
                    }
                    else
                    {
                        PlayerPrefs.SetString("Killer", killerName);
                    }
                }
                else
                {
                    PlayerPrefs.SetInt("Kills", PlayerPrefs.GetInt("Kills") + 1);
                }

                //is ranged weapon on player
                if (lastHitAmmoAddition != 0)
                {
                    source.GetComponent <PlayerStats>().replenishAmmo(lastHitAmmoAddition);
                }
            }
            if (killerNameOverride != "")
            {
                PlayerPrefs.SetString("Killer", killerNameOverride);
            }
        }
        updateHealthBar();

        return(died);
    }