void OnPatrol() { debugText.text = "Patrol"; //Check to see if we have sensed a target, and move into chase if (sensor.HasDetectedEnemy()) { Debug.Log("Move to Chase"); characterControl.SetTarget(sensor.TargetedEnemy()); currentAIState = AIState.Chase; sensor.enabled = false; waypointController.enabled = false; attackRangeChecker.enabled = true; attackRangeChecker.SetTarget(sensor.TargetedEnemy()); } }