private void OnTriggerEnter2D(Collider2D collision) { if (!PhotonNetwork.isMasterClient || _stats.Dead) { return; } switch (SensorZoneType) { case SensorZoneType.CloseAgro: if (collision.tag == "Player") { _enemy.AddPlayer(collision.gameObject.GetComponentInParent <PhotonPlayerController>()); } break; case SensorZoneType.Sense: if (collision.tag == "Player") { _enemy.AddPlayer(collision.gameObject.GetComponentInParent <PhotonPlayerController>()); } break; case SensorZoneType.Escape: break; default: break; } }