private void OnTriggerExit2D(Collider2D collision) { if (!PhotonNetwork.isMasterClient || _stats.Dead) { return; } switch (SensorZoneType) { case SensorZoneType.CloseAgro: break; case SensorZoneType.Sense: break; case SensorZoneType.Escape: if (collision.tag == "Player") { _enemy.RemovePlayer(collision.gameObject.GetComponentInParent <PhotonPlayerController>()); } break; default: break; } }