void OnPatrol()
    {
        debugText.text = "Patrol";
        //Check to see if we have sensed a target, and move into chase
        if (sensor.HasDetectedEnemy())
        {
            Debug.Log("Move to Chase");
            characterControl.SetTarget(sensor.TargetedEnemy());
            currentAIState             = AIState.Chase;
            sensor.enabled             = false;
            waypointController.enabled = false;

            attackRangeChecker.enabled = true;
            attackRangeChecker.SetTarget(sensor.TargetedEnemy());
        }
    }