Esempio n. 1
0
    public void playerIsDeath()
    {
        if (playerLifes >= 1)
        {
            playerLifes -= 1;
            Debug.Log("Player Death");

            //remove enemies
            EnemyHealth enemy = FindObjectOfType <EnemyHealth>();
            enemy.Disable();

            if (thisScript == null)
            {
                StartCoroutine(respawn());
            }
        }
        else if (playerLifes <= 0)
        {
            progressBar.gameObject.SetActive(false);
            Debug.Log("Game Over");
            LevelUIManager levelManager = FindObjectOfType <LevelUIManager>();
            levelManager.GameOver();
        }
    }