void OnTriggerEnter2D(Collider2D colider)
 {
     Debug.Log("missle hit");
     if (colider.gameObject.layer == LayerMask.NameToLayer("ShootableObjects"))
     {
         //Debug.Log("shootable");
         projectileController.SetRocketForce(0f, 0f);
         projectileController.canExplode = false;
         Instantiate(ExplosionEffect, transform.position, transform.rotation);
         Destroy(gameObject);
     }
     if (colider.CompareTag("Enemy"))
     {
         EnemyHealth EnemyHealthManager = colider.gameObject.GetComponent <EnemyHealth>();
         EnemyHealthManager.DemageEnemy(Demage);
     }
 }