void OnTriggerEnter(Collider col) { if (col.tag == "Bullet") { enemyhealth.AffectHealth(-1); transform.position -= transform.forward * KnockBack; Destroy(col.gameObject); } }
void OnTriggerEnter(Collider col) { if (col.tag == "Bullet") { enemyhealth.AffectHealth(-1); transform.position -= transform.forward * KnockBack; Destroy(col.gameObject); } }