private void OnTriggerEnter(Collider other) { if (other.transform.tag == "Loot") { Losebox(); Stole = true; Animator.SetTrigger("Stole"); boxRend.enabled = true; enemyHealth.ChangeStoleToTrue(); } if (other.transform.tag == "GetOutPoint") { if (gameObject) { LosePoints(); Destroy(gameObject); } } }