void Cheats(int code) { SoundManager.smInstance_.PlayCLip(SoundManager.FXSounds.PULSE_END); switch (code) { case 1: player_.transform.position = endPoint.position; break; case 2: foreach (EnemigoManager e in enemies) { e.Death(); } break; case 3: Collider2D[] coll = Physics2D.OverlapCircleAll(player_.transform.position, 100); foreach (Collider2D col in coll) { Enemigo enemy = col.GetComponent <Enemigo>(); if (enemy && enemy.GetState() != Enemigo.State.Atacking) { enemy.SetState(Enemigo.State.Alerted); } } break; case 4: TGM = !TGM; break; case 5: Uammo = !Uammo; break; } }